| 1 | // tPool.cpp  |
| 2 | //  |
| 3 | // Memory management pools. These are significantly faster than standard memory allocators. All pool implementations  |
| 4 | // found here must not call new or delete. The reason for this is to allow a user of the pool to overload operator new.  |
| 5 | // We would get into an infinite loop if we called new from inside the pool implementation.  |
| 6 | //  |
| 7 | // Copyright (c) 2004-2006, 2017, 2020, 2023 Tristan Grimmer.  |
| 8 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
| 9 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
| 10 | //  |
| 11 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
| 12 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
| 13 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
| 14 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
| 15 | // PERFORMANCE OF THIS SOFTWARE.  |
| 16 |   |
| 17 | #include "Foundation/tPool.h"  |
| 18 | #include "Foundation/tMemory.h"  |
| 19 |   |
| 20 |   |
| 21 | void tMem::tFastPool::SlotBlock::Init(int slotSizeInBytes, int numSlots)  |
| 22 | {  |
| 23 | SlotSize = slotSizeInBytes;  |
| 24 | NumSlots = numSlots;  |
| 25 |   |
| 26 | tAssert((!(SlotSize % 4)) && (SlotSize >= 8));  |
| 27 | Slots = (uint8*)tMalloc(size: SlotSize * NumSlots);  |
| 28 |   |
| 29 | // Next we need to initialize all the slots so they all "point" to the next one.  |
| 30 | uint8* currSlot = Slots;  |
| 31 | for (int i = 0; i < NumSlots; i++)  |
| 32 | {  |
| 33 | uint8** currPointerPointer = (uint8**)currSlot;  |
| 34 |   |
| 35 | if (i < (NumSlots-1))  |
| 36 | {  |
| 37 | uint8* next = currSlot+SlotSize;  |
| 38 | *currPointerPointer = next;  |
| 39 | }  |
| 40 | else  |
| 41 | {  |
| 42 | *currPointerPointer = 0;  |
| 43 | }  |
| 44 |   |
| 45 | currSlot += SlotSize;  |
| 46 | }  |
| 47 | }  |
| 48 |   |
| 49 |   |
| 50 | tMem::tFastPool::tFastPool(int maxItemSizeInBytes, int initialSlotsInBlock, int slotsPerExpansionBlock, bool threadSafe) :  |
| 51 | Blocks(tListMode::UserOwns),  |
| 52 | FreeSlot(nullptr),  |
| 53 | SlotSize(maxItemSizeInBytes),  |
| 54 | SlotsInitialBlock(initialSlotsInBlock),  |
| 55 | SlotsPerExpansionBlock(slotsPerExpansionBlock),  |
| 56 | ThreadSafe(threadSafe),  |
| 57 | PoolMutex()  |
| 58 | {  |
| 59 | // OK, the slot size must be big enough to hold a pointer. We currently support up to 8 byte pointers. Also, the slot  |
| 60 | // size must be a multiple of 4 for alignment purposes.  |
| 61 | if (SlotSize < 8)  |
| 62 | {  |
| 63 | SlotSize = 8;  |
| 64 | }  |
| 65 | else  |
| 66 | {  |
| 67 | int mod = SlotSize % 4;  |
| 68 | if (mod > 0)  |
| 69 | SlotSize += 4 - mod;  |
| 70 | }  |
| 71 |   |
| 72 | tAssert(!(SlotSize % 4));  |
| 73 | SlotBlock* initialBlock = (SlotBlock*)tMalloc(size: sizeof(SlotBlock));  |
| 74 | initialBlock->Init(slotSizeInBytes: SlotSize, numSlots: initialSlotsInBlock);  |
| 75 | Blocks.Append(item: initialBlock);  |
| 76 |   |
| 77 | FreeSlot = initialBlock->Slots;  |
| 78 | }  |
| 79 |   |
| 80 |   |
| 81 | tMem::tFastPool::~tFastPool()  |
| 82 | {  |
| 83 | // Statically allocated pools can't assume NumAllocations is 0 even if there are no leaks.  |
| 84 | if (NumAllocations == 0)  |
| 85 | {  |
| 86 | while (SlotBlock* block = Blocks.Remove())  |
| 87 | {  |
| 88 | block->Shutdown();  |
| 89 | tFree(mem: block);  |
| 90 | }  |
| 91 | }  |
| 92 | }  |
| 93 |   |
| 94 |   |
| 95 | void tMem::tFastPool::GrowPool()  |
| 96 | {  |
| 97 | // You're only allowed to grow if there is currently no free slot.  |
| 98 | tAssert(!FreeSlot);  |
| 99 |   |
| 100 | SlotBlock* expansionBlock = (SlotBlock*)tMalloc(size: sizeof(SlotBlock));  |
| 101 | expansionBlock->Init(slotSizeInBytes: SlotSize, numSlots: SlotsPerExpansionBlock);  |
| 102 |   |
| 103 | Blocks.Append(item: expansionBlock);  |
| 104 | FreeSlot = expansionBlock->Slots;  |
| 105 | }  |
| 106 |   |
| 107 |   |
| 108 | #ifdef MEMORY_ALLOCATOR_CHECK  |
| 109 | void tMem::tFastPool::SanityCheckSlotValid(void* slot)  |
| 110 | {  |
| 111 | uint64 slotValue = uint64(slot);  |
| 112 |   |
| 113 | bool found = false;  |
| 114 | SlotBlock* block = Blocks.Head();  |
| 115 | while (block)  |
| 116 | {  |
| 117 | uint64 memStart = uint64(block->Slots);  |
| 118 | uint64 memSize = block->SlotSize * block->NumSlots;  |
| 119 | uint64 position = slotValue - memStart;  |
| 120 |   |
| 121 | if ((position >= 0) && (position < memSize))  |
| 122 | {  |
| 123 | found = true;  |
| 124 | tAssert((position % block->SlotSize) == 0);  |
| 125 | break;  |
| 126 | }  |
| 127 |   |
| 128 | block = block->Next();  |
| 129 | }  |
| 130 |   |
| 131 | tAssert(found);  |
| 132 | }  |
| 133 |   |
| 134 |   |
| 135 | void tMem::tFastPool::SanityCheckSlotFreeable(void* slot)  |
| 136 | {  |
| 137 | SanityCheckSlotValid(slot);  |
| 138 |   |
| 139 | // This check is really slow since it goes through all the allocated slots. We verify that the  |
| 140 | // slot is not in the free list.  |
| 141 | #ifdef MEMORY_ALLOCATOR__DEEP_CHECK  |
| 142 | uint8* freeSlot = FreeSlot;  |
| 143 | while (freeSlot)  |
| 144 | {  |
| 145 | tAssert(freeSlot != (uint8*)slot);  |
| 146 | freeSlot = *((uint8**)freeSlot);  |
| 147 | }  |
| 148 | #endif  |
| 149 | }  |
| 150 | #endif  |
| 151 | |