| 1 | // tImageAPNG.cpp  |
| 2 | //  |
| 3 | // This knows how to load/save animated PNGs (APNGs). It knows the details of the apng file format and loads the data  |
| 4 | // into multiple tPixel arrays, one for each frame. These arrays may be 'stolen' by tPictures.  |
| 5 | //  |
| 6 | // Copyright (c) 2020-2024 Tristan Grimmer.  |
| 7 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
| 8 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
| 9 | //  |
| 10 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
| 11 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
| 12 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
| 13 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
| 14 | // PERFORMANCE OF THIS SOFTWARE.  |
| 15 |   |
| 16 | #include <Foundation/tStandard.h>  |
| 17 | #include <Foundation/tString.h>  |
| 18 | #include <System/tFile.h>  |
| 19 | #include "Image/tImageAPNG.h"  |
| 20 | #include "Image/tPicture.h"  |
| 21 | #include "apngdis.h"  |
| 22 | #include "apngasm.h"  |
| 23 | using namespace tSystem;  |
| 24 | namespace tImage  |
| 25 | {  |
| 26 |   |
| 27 |   |
| 28 | bool tImageAPNG::IsAnimatedPNG(const tString& pngFile)  |
| 29 | {  |
| 30 | int numBytes = 2048;  |
| 31 |   |
| 32 | // Remember, tLoadFileHead modifies numBytes if the file is smaller than the head-size requested.  |
| 33 | uint8* headData = tSystem::tLoadFileHead(file: pngFile, bytesToRead&: numBytes);  |
| 34 | if (!headData)  |
| 35 | return false;  |
| 36 |   |
| 37 | uint8 acTL[] = { 'a', 'c', 'T', 'L' };  |
| 38 | uint8 IDAT[] = { 'I', 'D', 'A', 'T' };  |
| 39 | uint8* actlLoc = (uint8*)tStd::tMemsrch(haystack: headData, haystackNumBytes: numBytes, needle: acTL, needleNumBytes: sizeof(acTL));  |
| 40 | if (!actlLoc)  |
| 41 | return false;  |
| 42 |   |
| 43 | // Now for safety we also make sure there is an IDAT after the acTL.  |
| 44 | uint8* idatLoc = (uint8*)tStd::tMemsrch(haystack: actlLoc+sizeof(acTL), haystackNumBytes: numBytes - (actlLoc-headData) - sizeof(acTL), needle: IDAT, needleNumBytes: sizeof(IDAT));  |
| 45 |   |
| 46 | bool found = idatLoc ? true : false;  |
| 47 | delete[] headData;  |
| 48 | return found;  |
| 49 | }  |
| 50 |   |
| 51 |   |
| 52 | bool tImageAPNG::Load(const tString& apngFile)  |
| 53 | {  |
| 54 | Clear();  |
| 55 |   |
| 56 | // Note that many apng files still have a .png extension/filetype, so we support both here.  |
| 57 | tSystem::tFileType filetype = tSystem::tGetFileType(file: apngFile);  |
| 58 | if ((filetype != tSystem::tFileType::APNG) && (filetype != tSystem::tFileType::PNG))  |
| 59 | return false;  |
| 60 |   |
| 61 | if (!tFileExists(file: apngFile))  |
| 62 | return false;  |
| 63 |   |
| 64 | std::vector<APngDis::Image> frames;  |
| 65 |   |
| 66 | // We assume here that load_apng can hande UTF-8 filenames.  |
| 67 | int result = APngDis::load_apng(szIn: apngFile.Chr(), img&: frames);  |
| 68 | if (result < 0)  |
| 69 | return false;  |
| 70 |   |
| 71 | // Now we load and populate the frames.  |
| 72 | for (int f = 0; f < frames.size(); f++)  |
| 73 | {  |
| 74 | APngDis::Image& srcFrame = frames[f];  |
| 75 | tFrame* newFrame = new tFrame;  |
| 76 | int width = srcFrame.w;  |
| 77 | int height = srcFrame.h;  |
| 78 | newFrame->Width = width;  |
| 79 | newFrame->Height = height;  |
| 80 | newFrame->Pixels = new tPixel4b[width * height];  |
| 81 |   |
| 82 | // From the official apng spec:  |
| 83 | // The delay_num and delay_den parameters together specify a fraction indicating the time to display  |
| 84 | // the current frame, in seconds. If the denominator is 0, it is to be treated as if it were 100 (that  |
| 85 | // is, delay_num then specifies 1/100ths of a second). If the the value of the numerator is 0 the decoder  |
| 86 | // should render the next frame as quickly as possible, though viewers may impose a reasonable lower bound.  |
| 87 | uint dnum = srcFrame.delay_num;  |
| 88 | uint dden = srcFrame.delay_den;  |
| 89 | if (dden == 0)  |
| 90 | dden = 100;  |
| 91 | newFrame->Duration = (dnum == 0) ? 1.0f/60.0f : float(dnum) / float(dden);  |
| 92 |   |
| 93 | tAssert(srcFrame.bpp == 4);  |
| 94 | for (int r = 0; r < height; r++)  |
| 95 | {  |
| 96 | uint8* srcRowData = srcFrame.rows[r];  |
| 97 | uint8* dstRowData = (uint8*)newFrame->Pixels + ((height-1)-r) * (width*4);  |
| 98 | tStd::tMemcpy(dest: dstRowData, src: srcRowData, numBytes: width*4);  |
| 99 | }  |
| 100 |   |
| 101 | Frames.Append(item: newFrame);  |
| 102 | }  |
| 103 |   |
| 104 | for (int f = 0; f < frames.size(); f++)  |
| 105 | frames[f].free();  |
| 106 | frames.clear();  |
| 107 |   |
| 108 | PixelFormatSrc = tPixelFormat::R8G8B8A8;  |
| 109 | PixelFormat = tPixelFormat::R8G8B8A8;  |
| 110 |   |
| 111 | // Assume colour profile is sRGB for source and current.  |
| 112 | ColourProfileSrc = tColourProfile::sRGB;  |
| 113 | ColourProfile = tColourProfile::sRGB;  |
| 114 |   |
| 115 | if (IsOpaque())  |
| 116 | PixelFormatSrc = tPixelFormat::R8G8B8;  |
| 117 |   |
| 118 | // Set every frame's source pixel format.  |
| 119 | for (tFrame* frame = Frames.Head(); frame; frame = frame->Next())  |
| 120 | frame->PixelFormatSrc = PixelFormatSrc;  |
| 121 |   |
| 122 | return true;  |
| 123 | }  |
| 124 |   |
| 125 |   |
| 126 | bool tImageAPNG::Set(tList<tFrame>& srcFrames, bool stealFrames)  |
| 127 | {  |
| 128 | Clear();  |
| 129 | if (srcFrames.GetNumItems() <= 0)  |
| 130 | return false;  |
| 131 |   |
| 132 | PixelFormatSrc = srcFrames.Head()->PixelFormatSrc;  |
| 133 | PixelFormat = tPixelFormat::R8G8B8A8;  |
| 134 | ColourProfileSrc = tColourProfile::sRGB; // We assume srcFrames must be sRGB.  |
| 135 | ColourProfile = tColourProfile::sRGB;  |
| 136 |   |
| 137 | if (stealFrames)  |
| 138 | {  |
| 139 | while (tFrame* frame = srcFrames.Remove())  |
| 140 | Frames.Append(item: frame);  |
| 141 | }  |
| 142 | else  |
| 143 | {  |
| 144 | for (tFrame* frame = srcFrames.Head(); frame; frame = frame->Next())  |
| 145 | Frames.Append(item: new tFrame(*frame));  |
| 146 | }  |
| 147 |   |
| 148 | return true;  |
| 149 | }  |
| 150 |   |
| 151 |   |
| 152 | bool tImageAPNG::Set(tPixel4b* pixels, int width, int height, bool steal)  |
| 153 | {  |
| 154 | Clear();  |
| 155 | if (!pixels || (width <= 0) || (height <= 0))  |
| 156 | return false;  |
| 157 |   |
| 158 | tFrame* frame = new tFrame();  |
| 159 | if (steal)  |
| 160 | frame->StealFrom(src: pixels, width, height);  |
| 161 | else  |
| 162 | frame->Set(srcPixels: pixels, width, height);  |
| 163 | Frames.Append(item: frame);  |
| 164 |   |
| 165 | PixelFormatSrc = tPixelFormat::R8G8B8A8;  |
| 166 | PixelFormat = tPixelFormat::R8G8B8A8;  |
| 167 | ColourProfileSrc = tColourProfile::sRGB; // We assume pixels must be sRGB.  |
| 168 | ColourProfile = tColourProfile::sRGB;  |
| 169 |   |
| 170 | return true;  |
| 171 | }  |
| 172 |   |
| 173 |   |
| 174 | bool tImageAPNG::Set(tFrame* frame, bool steal)  |
| 175 | {  |
| 176 | Clear();  |
| 177 | if (!frame || !frame->IsValid())  |
| 178 | return false;  |
| 179 |   |
| 180 | PixelFormatSrc = frame->PixelFormatSrc;  |
| 181 | PixelFormat = tPixelFormat::R8G8B8A8;  |
| 182 | ColourProfileSrc = tColourProfile::sRGB; // We assume frame must be sRGB.  |
| 183 | ColourProfile = tColourProfile::sRGB;  |
| 184 |   |
| 185 | if (steal)  |
| 186 | Frames.Append(item: frame);  |
| 187 | else  |
| 188 | Frames.Append(item: new tFrame(*frame));  |
| 189 | return true;  |
| 190 | }  |
| 191 |   |
| 192 |   |
| 193 | bool tImageAPNG::Set(tPicture& picture, bool steal)  |
| 194 | {  |
| 195 | Clear();  |
| 196 | if (!picture.IsValid())  |
| 197 | return false;  |
| 198 |   |
| 199 | PixelFormatSrc = picture.PixelFormatSrc;  |
| 200 | PixelFormat = tPixelFormat::R8G8B8A8;  |
| 201 | // We don't know colour profile of tPicture.  |
| 202 |   |
| 203 | // This is worth some explanation. If steal is true the picture becomes invalid and the  |
| 204 | // 'set' call will steal the stolen pixels. If steal is false GetPixels is called and the  |
| 205 | // 'set' call will memcpy them out... which makes sure the picture is still valid after and  |
| 206 | // no-one is sharing the pixel buffer. We don't check the success of 'set' because it must  |
| 207 | // succeed if picture was valid.  |
| 208 | tPixel4b* pixels = steal ? picture.StealPixels() : picture.GetPixels();  |
| 209 | bool success = Set(pixels, width: picture.GetWidth(), height: picture.GetHeight(), steal);  |
| 210 | tAssert(success);  |
| 211 | return true;  |
| 212 | }  |
| 213 |   |
| 214 |   |
| 215 | tFrame* tImageAPNG::GetFrame(bool steal)  |
| 216 | {  |
| 217 | if (!IsValid())  |
| 218 | return nullptr;  |
| 219 |   |
| 220 | return steal ? Frames.Remove() : new tFrame( *Frames.First() );  |
| 221 | }  |
| 222 |   |
| 223 |   |
| 224 | tImageAPNG::tFormat tImageAPNG::Save(const tString& apngFile, tFormat format, int overrideFrameDuration) const  |
| 225 | {  |
| 226 | SaveParams params;  |
| 227 | params.Format = format;  |
| 228 | params.OverrideFrameDuration = overrideFrameDuration;  |
| 229 | return Save(apngFile, params);  |
| 230 | }  |
| 231 |   |
| 232 |   |
| 233 | tImageAPNG::tFormat tImageAPNG::Save(const tString& apngFile, const SaveParams& params) const  |
| 234 | {  |
| 235 | if (!IsValid())  |
| 236 | return tFormat::Invalid;  |
| 237 |   |
| 238 | if ((tSystem::tGetFileType(file: apngFile) != tSystem::tFileType::PNG) && (tSystem::tGetFileType(file: apngFile) != tSystem::tFileType::APNG))  |
| 239 | return tFormat::Invalid;  |
| 240 |   |
| 241 | // Currently apng_save will crash if all the images don't have the same size. We check that here.  |
| 242 | // Additionally it seems the frame sizes in an APNG must match in size. From the spec: "Each frame  |
| 243 | // is identical for each play, therefore it is safe for applications to cache the frames." This means  |
| 244 | // we'll need to keep this check in.  |
| 245 | int frameWidth = Frames.Head()->Width;  |
| 246 | int frameHeight = Frames.Head()->Height;  |
| 247 | if ((frameWidth <= 0) || (frameHeight <= 0))  |
| 248 | return tFormat::Invalid;  |
| 249 | for (tFrame* frame = Frames.Head(); frame; frame = frame->Next())  |
| 250 | {  |
| 251 | if ((frame->Width != frameWidth) || (frame->Height != frameHeight))  |
| 252 | return tFormat::Invalid;  |
| 253 | }  |
| 254 |   |
| 255 | int overrideFrameDuration = params.OverrideFrameDuration;  |
| 256 | tMath::tiClampMax(val&: overrideFrameDuration, max: 65535);  |
| 257 | int bytesPerPixel = 0;  |
| 258 | switch (params.Format)  |
| 259 | {  |
| 260 | case tFormat::Auto: bytesPerPixel = IsOpaque() ? 3 : 4; break;  |
| 261 | case tFormat::BPP24: bytesPerPixel = 3; break;  |
| 262 | case tFormat::BPP32: bytesPerPixel = 4; break;  |
| 263 | }  |
| 264 | if (!bytesPerPixel)  |
| 265 | return tFormat::Invalid;  |
| 266 |   |
| 267 | std::vector<APngAsm::Image> images;  |
| 268 | images.resize(new_size: Frames.GetNumItems());  |
| 269 |   |
| 270 | int frameIndex = 0;  |
| 271 | for (tFrame* frame = Frames.Head(); frame; frame = frame->Next(), frameIndex++)  |
| 272 | {  |
| 273 | APngAsm::Image& img = images[frameIndex];  |
| 274 | int w = frame->Width;  |
| 275 | int h = frame->Height;  |
| 276 |   |
| 277 | // Use coltype = 6 for RGBA. Use coltype = 2 for RGB.  |
| 278 | int coltype = (bytesPerPixel == 4) ? 6 : 2;  |
| 279 | img.init(w1: frame->Width, h1: frame->Height, bpp1: bytesPerPixel, type1: coltype);  |
| 280 |   |
| 281 | // Initing does not populate the pixel data. We do that here.  |
| 282 | for (int r = 0; r < h; r++)  |
| 283 | {  |
| 284 | uint8* row = img.rows[h-r-1];  |
| 285 | for (int x = 0; x < w; x++)  |
| 286 | {  |
| 287 | int idx = r*w + x;  |
| 288 | row[x*bytesPerPixel + 0] = frame->Pixels[idx].R;  |
| 289 | row[x*bytesPerPixel + 1] = frame->Pixels[idx].G;  |
| 290 | row[x*bytesPerPixel + 2] = frame->Pixels[idx].B;  |
| 291 | if (bytesPerPixel == 4)  |
| 292 | row[x*bytesPerPixel + 3] = frame->Pixels[idx].A;  |
| 293 | }  |
| 294 | }  |
| 295 |   |
| 296 | // From the official apng spec:  |
| 297 | // The delay_num and delay_den parameters together specify a fraction indicating the time to display  |
| 298 | // the current frame, in seconds. If the denominator is 0, it is to be treated as if it were 100 (that  |
| 299 | // is, delay_num then specifies 1/100ths of a second). If the the value of the numerator is 0 the decoder  |
| 300 | // should render the next frame as quickly as possible, though viewers may impose a reasonable lower bound.  |
| 301 | // Default is numerator = 0. Fast as possible. Use when frameDur = 0.  |
| 302 | uint delayNumer = 0;  |
| 303 | uint delayDenom = 1000;  |
| 304 | if (overrideFrameDuration < 0)  |
| 305 | {  |
| 306 | // We use milliseconds here since the apng format uses 16bit unsigned (65535 max) for numerator and denominator.  |
| 307 | // A max numerator of 65535 gives us ~65 seconds max per frame, which seems reasonable.  |
| 308 | float frameDur = frame->Duration;  |
| 309 | if (frameDur > 0.0f)  |
| 310 | delayNumer = uint(frameDur * 1000.0f);  |
| 311 | }  |
| 312 | else  |
| 313 | {  |
| 314 | if (overrideFrameDuration > 0)  |
| 315 | delayNumer = overrideFrameDuration;  |
| 316 | }  |
| 317 | img.delay_num = delayNumer;  |
| 318 | img.delay_den = delayDenom;  |
| 319 | }  |
| 320 |   |
| 321 | int errCode = APngAsm::save_apng(szOut: (char*)apngFile.Chr(), img&: images, loops: 0, first: 0, deflate_method: 0, iter: 0);  |
| 322 | if (errCode)  |
| 323 | return tFormat::Invalid;  |
| 324 |   |
| 325 | return (bytesPerPixel == 3) ? tFormat::BPP24 : tFormat::BPP32;  |
| 326 | }  |
| 327 |   |
| 328 |   |
| 329 | }  |
| 330 | |