| 1 | // tContGamepad.h  |
| 2 | //  |
| 3 | // This file implements a gamepad controller. Controllers represent physical input devices.  |
| 4 | //  |
| 5 | // Copyright (c) 2025 Tristan Grimmer.  |
| 6 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
| 7 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
| 8 | //  |
| 9 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
| 10 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
| 11 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
| 12 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
| 13 | // PERFORMANCE OF THIS SOFTWARE.  |
| 14 |   |
| 15 | #pragma once  |
| 16 | #include <condition_variable>  |
| 17 | #include "Input/tCont.h"  |
| 18 | #include "Input/tCompJoystick.h" // A gamepad has 2 joysticks. Joysticks contain the push button.  |
| 19 | #include "Input/tCompDirPad.h" // A gamepad has 1 DPad.  |
| 20 | #include "Input/tCompTrigger.h" // A gamepad has 2 Triggers.  |
| 21 | #include "Input/tCompButton.h" // A gamepad has 8 Buttons (not including the joystick buttons).  |
| 22 | namespace tInput  |
| 23 | {  |
| 24 |   |
| 25 |   |
| 26 | enum class tGamepadID  |
| 27 | {  |
| 28 | Invalid = -1,  |
| 29 | GP0, GP1, GP2, GP3,  |
| 30 | NumGamepads  |
| 31 | };  |
| 32 |   |
| 33 |   |
| 34 | class tContGamepad : public tController  |
| 35 | {  |
| 36 | public:  |
| 37 | // Move constructor. Must be present for std::vector reserve.  |
| 38 | tContGamepad(tContGamepad&& src) :  |
| 39 | tController(src.Name),  |
| 40 | InitCompMove(LStick),  |
| 41 | InitCompMove(RStick),  |
| 42 | InitCompMove(DPad),  |
| 43 | InitCompMove(LTrigger),  |
| 44 | InitCompMove(RTrigger),  |
| 45 | InitCompMove(LViewButton),  |
| 46 | InitCompMove(RMenuButton),  |
| 47 | InitCompMove(LBumperButton),  |
| 48 | InitCompMove(RBumperButton),  |
| 49 | InitCompMove(XButton),  |
| 50 | InitCompMove(YButton),  |
| 51 | InitCompMove(AButton),  |
| 52 | InitCompMove(BButton),  |
| 53 | GamepadID(src.GamepadID) { }  |
| 54 |   |
| 55 | // Constructs an initially disconnected (non-polling) controller. All gamepads must be contructed with an ID and a  |
| 56 | // unique tName.  |
| 57 | tContGamepad(const tName& name, tGamepadID id) :  |
| 58 | tController(name),  |
| 59 | InitCompCopy(LStick),  |
| 60 | InitCompCopy(RStick),  |
| 61 | InitCompCopy(DPad),  |
| 62 | InitCompCopy(LTrigger),  |
| 63 | InitCompCopy(RTrigger),  |
| 64 | InitCompCopy(LViewButton),  |
| 65 | InitCompCopy(RMenuButton),  |
| 66 | InitCompCopy(LBumperButton),  |
| 67 | InitCompCopy(RBumperButton),  |
| 68 | InitCompCopy(XButton),  |
| 69 | InitCompCopy(YButton),  |
| 70 | InitCompCopy(AButton),  |
| 71 | InitCompCopy(BButton),  |
| 72 | GamepadID(id) { }  |
| 73 | virtual ~tContGamepad() { StopPolling(); }  |
| 74 |   |
| 75 | tCompJoystick LStick; // Contains the Button and 2 axes.  |
| 76 | tCompJoystick RStick; // Contains the Button and 2 axes.  |
| 77 | tCompDirPad DPad;  |
| 78 | tCompTrigger LTrigger;  |
| 79 | tCompTrigger RTrigger;  |
| 80 | tCompButton LViewButton;  |
| 81 | tCompButton ;  |
| 82 | tCompButton LBumperButton;  |
| 83 | tCompButton RBumperButton;  |
| 84 | tCompButton XButton;  |
| 85 | tCompButton YButton;  |
| 86 | tCompButton AButton;  |
| 87 | tCompButton BButton;  |
| 88 |   |
| 89 | void StartPolling(int pollingPeriod_ns);  |
| 90 | void StopPolling();  |
| 91 | bool IsPolling() const { return PollingThread.joinable(); }  |
| 92 | bool IsConnected() const { return IsPolling(); }  |
| 93 | void Update();  |
| 94 |   |
| 95 | private:  |
| 96 | void SetDefinition();  |
| 97 | void ClearDefinition();  |
| 98 |   |
| 99 | // This function runs on the polling thread for this controller.  |
| 100 | void Poll();  |
| 101 |   |
| 102 | tGamepadID GamepadID = tGamepadID::Invalid;  |
| 103 |   |
| 104 | // The PollExitRequested predicate is required to avoid 'spurious wakeups'. Mutex protected.  |
| 105 | bool PollingExitRequested = false;  |
| 106 | std::condition_variable PollingExitCondition;  |
| 107 |   |
| 108 | // We consider the controller connected if the PollingThread is joinable.  |
| 109 | std::thread PollingThread;  |
| 110 |   |
| 111 | ulong PollingPacketNumber = ulong(-1);  |
| 112 | int PollingPeriod_ns = 0;  |
| 113 | };  |
| 114 |   |
| 115 |   |
| 116 | }  |
| 117 | |