| 1 | // tColour.cpp  |
| 2 | //  |
| 3 | // Colour and pixel classes. Both a 32 bit integral representation as well as a 4 component floating point one can be  |
| 4 | // found in this file.  |
| 5 | //  |
| 6 | // Copyright (c) 2006, 2011, 2017, 2020, 2022-2024 Tristan Grimmer.  |
| 7 | // Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby  |
| 8 | // granted, provided that the above copyright notice and this permission notice appear in all copies.  |
| 9 | //  |
| 10 | // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL  |
| 11 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,  |
| 12 | // INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN  |
| 13 | // AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR  |
| 14 | // PERFORMANCE OF THIS SOFTWARE.  |
| 15 |   |
| 16 | #include <Foundation/tString.h>  |
| 17 | #include <Foundation/tHash.h>  |
| 18 | #include <Math/tColour.h>  |
| 19 | using namespace tMath;  |
| 20 |   |
| 21 |   |
| 22 | const char* tColourProfileNames[] =  |
| 23 | {  |
| 24 | "LDRsRGB_LDRlA" , // RGB is sRGB space. Alpha in linear. LDR (0.0 to 1.0) for both.  |
| 25 | "LDRgRGB_LDRlA" ,  |
| 26 | "LDRlRGBA" ,  |
| 27 | "HDRlRGB_LDRlA" ,  |
| 28 | "HDRlRGBA" ,  |
| 29 | "Auto"   |
| 30 | };  |
| 31 | tStaticAssert(tNumElements(tColourProfileNames) == int(tColourProfile::NumProfiles));  |
| 32 |   |
| 33 |   |
| 34 | const char* tColourProfileShortNames[] =  |
| 35 | {  |
| 36 | "sRGB" ,  |
| 37 | "gRGB" ,  |
| 38 | "lRGB" ,  |
| 39 | "HDRa" ,  |
| 40 | "HDRA" ,  |
| 41 | "Auto"   |
| 42 | };  |
| 43 | tStaticAssert(tNumElements(tColourProfileShortNames) == int(tColourProfile::NumProfiles));  |
| 44 |   |
| 45 |   |
| 46 | const char* tGetColourProfileName(tColourProfile profile)  |
| 47 | {  |
| 48 | if (profile == tColourProfile::Unspecified) return "Unspecified" ;  |
| 49 | return tColourProfileNames[int(profile)];  |
| 50 | }  |
| 51 |   |
| 52 |   |
| 53 | const char* tGetColourProfileShortName(tColourProfile profile)  |
| 54 | {  |
| 55 | if (profile == tColourProfile::None) return "None" ;  |
| 56 | return tColourProfileShortNames[int(profile)];  |
| 57 | }  |
| 58 |   |
| 59 |   |
| 60 | const char* tAlphaModeNames[] =  |
| 61 | {  |
| 62 | "Normal" ,  |
| 63 | "PreMult"   |
| 64 | };  |
| 65 | tStaticAssert(tNumElements(tAlphaModeNames) == int(tAlphaMode::NumModes));  |
| 66 |   |
| 67 |   |
| 68 | const char* tAlphaModeShortNames[] =  |
| 69 | {  |
| 70 | "Norm" ,  |
| 71 | "Mult"   |
| 72 | };  |
| 73 | tStaticAssert(tNumElements(tAlphaModeShortNames) == int(tAlphaMode::NumModes));  |
| 74 |   |
| 75 |   |
| 76 | const char* tGetAlphaModeName(tAlphaMode mode)  |
| 77 | {  |
| 78 | if (mode == tAlphaMode::Unspecified) return "Unspecified" ;  |
| 79 | return tAlphaModeNames[int(mode)];  |
| 80 | }  |
| 81 |   |
| 82 |   |
| 83 | const char* tGetAlphaModeShortName(tAlphaMode mode)  |
| 84 | {  |
| 85 | if (mode == tAlphaMode::None) return "None" ;  |
| 86 | return tAlphaModeShortNames[int(mode)];  |
| 87 | }  |
| 88 |   |
| 89 |   |
| 90 | const char* tChannelTypeNames[] =  |
| 91 | {  |
| 92 | "UnsignedIntNormalized" ,  |
| 93 | "SignedIntNormalized" ,  |
| 94 | "UnsignedInt" ,  |
| 95 | "SignedInt" ,  |
| 96 | "UnsignedFloat" ,  |
| 97 | "SignedFloat"   |
| 98 | };  |
| 99 | tStaticAssert(tNumElements(tChannelTypeNames) == int(tChannelType::NumTypes));  |
| 100 |   |
| 101 |   |
| 102 | const char* tChannelTypeShortNames[] =  |
| 103 | {  |
| 104 | "UNORM" ,  |
| 105 | "SNORM" ,  |
| 106 | "UINT" ,  |
| 107 | "SINT" ,  |
| 108 | "UFLOAT" ,  |
| 109 | "SFLOAT"   |
| 110 | };  |
| 111 | tStaticAssert(tNumElements(tChannelTypeShortNames) == int(tChannelType::NumTypes));  |
| 112 |   |
| 113 |   |
| 114 | const char* tGetChannelTypeName(tChannelType type)  |
| 115 | {  |
| 116 | if (type == tChannelType::Unspecified) return "Unspecified" ;  |
| 117 | return tChannelTypeNames[int(type)];  |
| 118 | }  |
| 119 |   |
| 120 |   |
| 121 | const char* tGetChannelTypeShortName(tChannelType type)  |
| 122 | {  |
| 123 | if (type == tChannelType::NONE) return "NONE" ;  |
| 124 | return tChannelTypeShortNames[int(type)];  |
| 125 | }  |
| 126 |   |
| 127 |   |
| 128 | tChannelType tGetChannelType(const char* name)  |
| 129 | {  |
| 130 | if (!name || (name[0] == '\0'))  |
| 131 | return tChannelType::Invalid;  |
| 132 |   |
| 133 | for (int t = 0; t < int(tChannelType::NumTypes); t++)  |
| 134 | if (tStd::tStrcmp(a: tChannelTypeShortNames[t], b: name) == 0)  |
| 135 | return tChannelType(t);  |
| 136 |   |
| 137 | for (int t = 0; t < int(tChannelType::NumTypes); t++)  |
| 138 | if (tStd::tStrcmp(a: tChannelTypeNames[t], b: name) == 0)  |
| 139 | return tChannelType(t);  |
| 140 |   |
| 141 | return tChannelType::Invalid;  |
| 142 | }  |
| 143 |   |
| 144 |   |
| 145 | // Uses C++11 aggregate initialization syntax.  |
| 146 | const tColour4b tColour4b::black = { 0x00, 0x00, 0x00, 0xFF };  |
| 147 | const tColour4b tColour4b::white = { 0xFF, 0xFF, 0xFF, 0xFF };  |
| 148 | const tColour4b tColour4b::pink = { 0xFF, 0x80, 0x80, 0xFF };  |
| 149 | const tColour4b tColour4b::red = { 0xFF, 0x00, 0x00, 0xFF };  |
| 150 | const tColour4b tColour4b::green = { 0x00, 0xFF, 0x00, 0xFF };  |
| 151 | const tColour4b tColour4b::blue = { 0x00, 0x00, 0xFF, 0xFF };  |
| 152 | const tColour4b tColour4b::grey = { 0x80, 0x80, 0x80, 0xFF };  |
| 153 | const tColour4b tColour4b::lightgrey = { 0xC0, 0xC0, 0xC0, 0xFF };  |
| 154 | const tColour4b tColour4b::darkgrey = { 0x40, 0x40, 0x40, 0xFF };  |
| 155 | const tColour4b tColour4b::cyan = { 0x00, 0xFF, 0xFF, 0xFF };  |
| 156 | const tColour4b tColour4b::magenta = { 0xFF, 0x00, 0xFF, 0xFF };  |
| 157 | const tColour4b tColour4b::yellow = { 0xFF, 0xFF, 0x00, 0xFF };  |
| 158 | const tColour4b tColour4b::transparent = { 0x00, 0x00, 0x00, 0x00 };  |
| 159 |   |
| 160 |   |
| 161 | const tColour4s tColour4s::black = { 0x0000, 0x0000, 0x0000, 0xFFFF };  |
| 162 | const tColour4s tColour4s::white = { 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF };  |
| 163 | const tColour4s tColour4s::pink = { 0xFFFF, 0x8000, 0x8000, 0xFFFF };  |
| 164 | const tColour4s tColour4s::red = { 0xFFFF, 0x0000, 0x0000, 0xFFFF };  |
| 165 | const tColour4s tColour4s::green = { 0x0000, 0xFFFF, 0x0000, 0xFFFF };  |
| 166 | const tColour4s tColour4s::blue = { 0x0000, 0x0000, 0xFFFF, 0xFFFF };  |
| 167 | const tColour4s tColour4s::grey = { 0x8000, 0x8000, 0x8000, 0xFFFF };  |
| 168 | const tColour4s tColour4s::lightgrey = { 0xC000, 0xC000, 0xC000, 0xFFFF };  |
| 169 | const tColour4s tColour4s::darkgrey = { 0x4000, 0x4000, 0x4000, 0xFFFF };  |
| 170 | const tColour4s tColour4s::cyan = { 0x0000, 0xFFFF, 0xFFFF, 0xFFFF };  |
| 171 | const tColour4s tColour4s::magenta = { 0xFFFF, 0x0000, 0xFFFF, 0xFFFF };  |
| 172 | const tColour4s tColour4s::yellow = { 0xFFFF, 0xFFFF, 0x0000, 0xFFFF };  |
| 173 | const tColour4s tColour4s::transparent = { 0x0000, 0x0000, 0x0000, 0x0000 };  |
| 174 |   |
| 175 |   |
| 176 | const tColour3f tColour3f::invalid = { -1.0f, -1.0f, -1.0f };  |
| 177 | const tColour3f tColour3f::black = { 0.00f, 0.00f, 0.00f };  |
| 178 | const tColour3f tColour3f::white = { 1.00f, 1.00f, 1.00f };  |
| 179 | const tColour3f tColour3f::hotpink = { 1.00f, 0.50f, 0.50f };  |
| 180 | const tColour3f tColour3f::red = { 1.00f, 0.00f, 0.00f };  |
| 181 | const tColour3f tColour3f::green = { 0.00f, 1.00f, 0.00f };  |
| 182 | const tColour3f tColour3f::blue = { 0.00f, 0.00f, 1.00f };  |
| 183 | const tColour3f tColour3f::grey = { 0.50f, 0.50f, 0.50f };  |
| 184 | const tColour3f tColour3f::lightgrey = { 0.75f, 0.75f, 0.75f };  |
| 185 | const tColour3f tColour3f::darkgrey = { 0.25f, 0.25f, 0.25f };  |
| 186 | const tColour3f tColour3f::cyan = { 0.00f, 1.00f, 1.00f };  |
| 187 | const tColour3f tColour3f::magenta = { 1.00f, 0.00f, 1.00f };  |
| 188 | const tColour3f tColour3f::yellow = { 1.00f, 1.00f, 0.00f };  |
| 189 |   |
| 190 |   |
| 191 | const tColour4f tColour4f::invalid = { -1.0f, -1.0f, -1.0f, -1.0f };  |
| 192 | const tColour4f tColour4f::black = { 0.00f, 0.00f, 0.00f, 1.00f };  |
| 193 | const tColour4f tColour4f::white = { 1.00f, 1.00f, 1.00f, 1.00f };  |
| 194 | const tColour4f tColour4f::hotpink = { 1.00f, 0.50f, 0.50f, 1.00f };  |
| 195 | const tColour4f tColour4f::red = { 1.00f, 0.00f, 0.00f, 1.00f };  |
| 196 | const tColour4f tColour4f::green = { 0.00f, 1.00f, 0.00f, 1.00f };  |
| 197 | const tColour4f tColour4f::blue = { 0.00f, 0.00f, 1.00f, 1.00f };  |
| 198 | const tColour4f tColour4f::grey = { 0.50f, 0.50f, 0.50f, 1.00f };  |
| 199 | const tColour4f tColour4f::lightgrey = { 0.75f, 0.75f, 0.75f, 1.00f };  |
| 200 | const tColour4f tColour4f::darkgrey = { 0.25f, 0.25f, 0.25f, 1.00f };  |
| 201 | const tColour4f tColour4f::cyan = { 0.00f, 1.00f, 1.00f, 1.00f };  |
| 202 | const tColour4f tColour4f::magenta = { 1.00f, 0.00f, 1.00f, 1.00f };  |
| 203 | const tColour4f tColour4f::yellow = { 1.00f, 1.00f, 0.00f, 1.00f };  |
| 204 | const tColour4f tColour4f::transparent = { 0.00f, 0.00f, 0.00f, 0.00f };  |
| 205 |   |
| 206 |   |
| 207 | void tMath::tRGBToHSV(int& h, int& s, int& v, int r, int g, int b, tAngleMode angleMode)  |
| 208 | {  |
| 209 | double min = double( tMin(a: r, b: g, c: b) );  |
| 210 | double max = double( tMax(a: r, b: g, c: b) );  |
| 211 | double delta = max - min;  |
| 212 |   |
| 213 | v = int(max);  |
| 214 | if (!delta)  |
| 215 | {  |
| 216 | h = s = 0;  |
| 217 | return;  |
| 218 | }  |
| 219 |   |
| 220 | double temp = delta/max;  |
| 221 | s = int(temp*255.0);  |
| 222 |   |
| 223 | if (r == int(max))  |
| 224 | temp = double(g-b) / delta;  |
| 225 | else if (g == int(max))  |
| 226 | temp = 2.0 + double(b-r) / delta;  |
| 227 | else  |
| 228 | temp = 4.0 + double(r-g) / delta;  |
| 229 |   |
| 230 | // Compute hue in correct angle units.  |
| 231 | tAssert((angleMode == tAngleMode::Degrees) || (angleMode == tAngleMode::Norm256));  |
| 232 | double fullCircle = 360.0;  |
| 233 | if (angleMode == tAngleMode::Norm256)  |
| 234 | fullCircle = 256.0;  |
| 235 |   |
| 236 | temp *= fullCircle / 6.0;  |
| 237 | if (temp < 0.0)  |
| 238 | temp += fullCircle;  |
| 239 |   |
| 240 | if (temp >= fullCircle)  |
| 241 | temp = 0;  |
| 242 |   |
| 243 | h = int(temp);  |
| 244 | }  |
| 245 |   |
| 246 |   |
| 247 | void tMath::tHSVToRGB(int& r, int& g, int& b, int h, int s, int v, tAngleMode angleMode)  |
| 248 | {  |
| 249 | tAssert((angleMode == tAngleMode::Degrees) || (angleMode == tAngleMode::Norm256));  |
| 250 | int fullCircle = 360;  |
| 251 | if (angleMode == tAngleMode::Norm256)  |
| 252 | fullCircle = 256;  |
| 253 |   |
| 254 | while (h >= fullCircle)  |
| 255 | h -= fullCircle;  |
| 256 |   |
| 257 | while (h < 0)  |
| 258 | h += fullCircle;  |
| 259 |   |
| 260 | tiClamp(val&: h, min: 0, max: fullCircle-1);  |
| 261 | tiClamp(val&: s, min: 0, max: 255);  |
| 262 | tiClamp(val&: v, min: 0, max: 255);  |
| 263 |   |
| 264 | if (!h && !s)  |
| 265 | {  |
| 266 | r = g = b = v;  |
| 267 | return;  |
| 268 | }  |
| 269 |   |
| 270 | double max = double(v);  |
| 271 | double delta = max*s / 255.0;  |
| 272 | double min = max - delta;  |
| 273 | double hue = double(h);  |
| 274 | double circle = double(fullCircle);  |
| 275 | double oneSixthCircle = circle/6.0; // 60 degrees.  |
| 276 | double oneThirdCircle = circle/3.0; // 120 degrees.  |
| 277 | double oneHalfCircle = circle/2.0; // 180 degrees.  |
| 278 | double twoThirdCircle = (2.0*circle)/3.0; // 240 degrees.  |
| 279 | double fiveSixthCircle = (5.0*circle)/6.0; // 300 degrees.  |
| 280 |   |
| 281 | if (h > fiveSixthCircle || h <= oneSixthCircle)  |
| 282 | {  |
| 283 | r = int(max);  |
| 284 | if (h > fiveSixthCircle)  |
| 285 | {  |
| 286 | g = int(min);  |
| 287 | hue = (hue - circle)/oneSixthCircle;  |
| 288 | b = int(min - hue*delta);  |
| 289 | }  |
| 290 | else  |
| 291 | {  |
| 292 | b = int(min);  |
| 293 | hue = hue / oneSixthCircle;  |
| 294 | g = int(hue*delta + min);  |
| 295 | }  |
| 296 | }  |
| 297 | else if (h > oneSixthCircle && h < oneHalfCircle)  |
| 298 | {  |
| 299 | g = int(max);  |
| 300 | if (h < oneThirdCircle)  |
| 301 | {  |
| 302 | b = int(min);  |
| 303 | hue = (hue/oneSixthCircle - 2.0) * delta;  |
| 304 | r = int(min - hue);  |
| 305 | }  |
| 306 | else  |
| 307 | {  |
| 308 | r = int(min);  |
| 309 | hue = (hue/oneSixthCircle - 2.0) * delta;  |
| 310 | b = int(min + hue);  |
| 311 | }  |
| 312 | }  |
| 313 | else  |
| 314 | {  |
| 315 | b = int(max);  |
| 316 | if (h < twoThirdCircle)  |
| 317 | {  |
| 318 | r = int(min);  |
| 319 | hue = (hue/oneSixthCircle - 4.0) * delta;  |
| 320 | g = int(min - hue);  |
| 321 | }  |
| 322 | else  |
| 323 | {  |
| 324 | g = int(min);  |
| 325 | hue = (hue/oneSixthCircle - 4.0) * delta;  |
| 326 | r = int(min + hue);  |
| 327 | }  |
| 328 | }  |
| 329 | }  |
| 330 |   |
| 331 |   |
| 332 | void tMath::tRGBToHSV(float& h, float& s, float& v, float r, float g, float b, tAngleMode angleMode)  |
| 333 | {  |
| 334 | float min = tMin(a: r, b: g, c: b);  |
| 335 | float max = tMax(a: r, b: g, c: b);  |
| 336 |   |
| 337 | v = max;  |
| 338 | float delta = max - min;  |
| 339 | if (max > 0.0f)  |
| 340 | {  |
| 341 | s = (delta / max);  |
| 342 | }  |
| 343 | else  |
| 344 | {  |
| 345 | // Max is 0 so we're black with v = 0.  |
| 346 | // Hue and Sat are irrelevant at this point but we zero them to be clean.  |
| 347 | s = 0.0f;  |
| 348 | h = 0.0f;  |
| 349 | }  |
| 350 |   |
| 351 | if (r >= max)  |
| 352 | h = (g - b) / delta; // Between yellow & magenta.  |
| 353 | else if (g >= max)  |
| 354 | h = 2.0f + (b - r) / delta; // Between cyan & yellow.  |
| 355 | else  |
| 356 | h = 4.0f + (r - g) / delta; // Between magenta & cyan.  |
| 357 |   |
| 358 | float fullCircle = 360.0f;  |
| 359 | switch (angleMode)  |
| 360 | {  |
| 361 | case tAngleMode::Radians: fullCircle = TwoPi; break;  |
| 362 | case tAngleMode::Degrees: fullCircle = 360.0f; break;  |
| 363 | case tAngleMode::Norm256: fullCircle = 256.0f; break;  |
| 364 | case tAngleMode::NormOne: fullCircle = 1.0f; break;  |
| 365 | }  |
| 366 |   |
| 367 | h *= fullCircle / 6.0f;  |
| 368 | if (h < 0.0f)  |
| 369 | h += fullCircle;  |
| 370 | }  |
| 371 |   |
| 372 |   |
| 373 | void tMath::tHSVToRGB(float& r, float& g, float& b, float h, float s, float v, tAngleMode angleMode)  |
| 374 | {  |
| 375 | // If sat is zero we always ignore the hue. That is, we're a shade of grey on the vertical line.  |
| 376 | if (s <= 0.0f)  |
| 377 | {  |
| 378 | r = v; g = v; b = v;  |
| 379 | return;  |
| 380 | }  |
| 381 |   |
| 382 | float fullCircle = 360.0f;  |
| 383 | switch (angleMode)  |
| 384 | {  |
| 385 | case tAngleMode::Radians: fullCircle = TwoPi; break;  |
| 386 | case tAngleMode::Degrees: fullCircle = 360.0f; break;  |
| 387 | case tAngleMode::Norm256: fullCircle = 256.0f; break;  |
| 388 | case tAngleMode::NormOne: fullCircle = 1.0f; break;  |
| 389 | }  |
| 390 |   |
| 391 | if (h >= fullCircle)  |
| 392 | h = 0.0f;  |
| 393 | h /= (fullCircle/6.0f);  |
| 394 |   |
| 395 | int i = int(h);  |
| 396 | float rem = h - i;  |
| 397 | float p = v * (1.0f - s);  |
| 398 | float q = v * (1.0f - (s * rem));  |
| 399 | float t = v * (1.0f - (s * (1.0f - rem)));  |
| 400 |   |
| 401 | switch (i)  |
| 402 | {  |
| 403 | case 0: r = v; g = t; b = p; break;  |
| 404 | case 1: r = q; g = v; b = p; break;  |
| 405 | case 2: r = p; g = v; b = t; break;  |
| 406 | case 3: r = p; g = q; b = v; break;  |
| 407 | case 4: r = t; g = p; b = v; break;  |
| 408 | case 5:  |
| 409 | default: r = v; g = p; b = q; break;  |
| 410 | }  |
| 411 | }  |
| 412 |   |
| 413 |   |
| 414 | tColour4b tMath::tGetColour(const char* colourName)  |
| 415 | {  |
| 416 | tString lowerName(colourName);  |
| 417 | lowerName.ToLower();  |
| 418 | uint32 colourHash = tHash::tHashStringFast32(s: lowerName);  |
| 419 | tColour4b colour = tColour4b::white;  |
| 420 |   |
| 421 | // This switch uses compile-time hashes. Collisions will be automatically detected by the compiler.  |
| 422 | switch (colourHash)  |
| 423 | {  |
| 424 | case tHash::tHashCT(s: "none" ): colour = 0xFFFFFFFF; break;  |
| 425 | case tHash::tHashCT(s: "black" ): colour = 0x000000FF; break;  |
| 426 | default: break;  |
| 427 | }  |
| 428 |   |
| 429 | return colour;  |
| 430 | }  |
| 431 |   |
| 432 |   |
| 433 | float tMath::tColourDiffRedmean(const tColour3b& aa, const tColour3b& bb)  |
| 434 | {  |
| 435 | tVector3 a; aa.GetDenorm(dest&: a);  |
| 436 | tVector3 b; bb.GetDenorm(dest&: b);  |
| 437 |   |
| 438 | float rhat = (a.x + b.x) / 2.0f;  |
| 439 |   |
| 440 | float dR2 = tSquare(v: a.x - b.x);  |
| 441 | float dG2 = tSquare(v: a.y - b.y);  |
| 442 | float dB2 = tSquare(v: a.z - b.z);  |
| 443 |   |
| 444 | float term1 = (2.0f + rhat/256.0f)*dR2;  |
| 445 | float term2 = 4.0f * dG2;  |
| 446 | float term3 = (2.0f + ((255.0f-rhat)/256.0f)) * dB2;  |
| 447 |   |
| 448 | return tSqrt(x: term1 + term2 + term3);  |
| 449 | }  |
| 450 |   |
| 451 |   |
| 452 | float tMath::tColourDiffRedmean(const tColour4b& aa, const tColour4b& bb)  |
| 453 | {  |
| 454 | tVector3 a; aa.GetDenorm(dest&: a);  |
| 455 | tVector3 b; bb.GetDenorm(dest&: b);  |
| 456 |   |
| 457 | float rhat = (a.x + b.x) / 2.0f;  |
| 458 |   |
| 459 | float dR2 = tSquare(v: a.x - b.x);  |
| 460 | float dG2 = tSquare(v: a.y - b.y);  |
| 461 | float dB2 = tSquare(v: a.z - b.z);  |
| 462 |   |
| 463 | float term1 = (2.0f + rhat/256.0f)*dR2;  |
| 464 | float term2 = 4.0f * dG2;  |
| 465 | float term3 = (2.0f + ((255.0f-rhat)/256.0f)) * dB2;  |
| 466 |   |
| 467 | return tSqrt(x: term1 + term2 + term3);  |
| 468 | }  |
| 469 | |